![]() But the game moves on and seems to pretend to enjoy that it knows that you know. ![]() You have to know! You have to confirm that piece of the puzzle fits the way you think it does. So you sit there, frustrated and silently screaming at your character to ask the right question in the next line. ![]() It will be something that your character missed, that the dialogue doesn’t necessarily reflect as a choice. There are those moments when you as a player suddenly realize something, because you caught just enough of the lore and proper names bandied back and forth by other characters. There are “Hold the door” moments (to steal a phrase describing a pivotal scene in Game of Thrones) that combines heart-wrenching anguish with epiphany, completion, closure, and acceptance. Couched in that clarity was the essence of betrayal, surprise, and anger – and then utter delight at the personal revelation that it was this game producing these complex emotions in myself as player. ![]() I experienced a moment while playing the game when everything suddenly made sense with crystalline certainty, and such a startling recognition of pattern and immersion both horrified and titillated me. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |